Sunday, June 8, 2014

Sweet Sweet Canyon

History:

While Peach had dealt with large baked structures before in Battle Courses, she was always interested in developing a full-length race course. She finally found her destiny in the depths of the Sweet Sweet Galaxy, where, with Rosalina and Bowser pioneering mainstream intergalactic travel, became practical as a popular race course. By 2014, though, Peach was stretched a little too thin, but luckily she was able to be at too places at once, and so handed over control of the course to her time-displaced counterpart, Baby Peach.

8:

Sweet Sweet Canyon exists as the third course int he Mushroom Cup, and it's a fun track. It at once seems like an extension of Battle Stages like Cookie Land and Tart Top as well as a throwback to some of the crazier tracks from Super Circuit, like Cheese Land and Ribbon Road. These tracks were made of ridiculous materials that seems reflected in the candy-coated road here that's given a big, extensive, loopy treatment.

This course has a bit of everything. A short water section, an anti-gravity section that's a bit more intense than anything seen up to this point, and a significant air section. It's a basic figure-8 that's made a little more complicated by the presence of that big air section and the split anti-gravity sections.

The staff ghost is Baby Peach, likely because of Peach's constant association with sweet candy. She does 2:12.107 in the Teddy Buggy, Wood Wheels, and Peach Parasol, making it the longest of the Mushroom Cup tracks. It's the only ghost that uses the Teddy. Wood is rough in water, but decent in air, and has nice mini-turbo and traction ratings to get through this course. Still, the Teddy doesn't add anything beyond the Standard Kart and the Peach Parasol cuts some air speed. A variant of the Slim or Slick Wheels that favors the longer anti-gravity sections would work well.

Mario Kart Stadium

History:

After anti-gravity technology was developed, the core Grand Prix Committee sought to create some kind of flagship course to debut this, their crowning achievement. It was Mario that spearheaded the Mario Kart Stadium project, and despite protests from his brother, Luigi, who had often been granted the opening track, he created this course. Located in the heart of the Mushroom Kingdom, Mario placed himself as the primary beneficiary of Mario Kart Stadium promotions and profits, although since the Grand Prix's name is on the course, there is some heavy revenue sharing involved with its operation.

8:

Mario Kart Stadium is a tremendous break in tradition for many reasons. Of the previous seven opening tracks in the Mushroom Cup, three had been named for Luigi, and DS's Figure-8 Circuit was very aesthetically similar. Even though Mario Kart Stadium is by definition a Circuit track, it's the only opener not to be called so, besides 64's Luigi Raceway. It's also the only opening track to take place at night.

As far as the layout goes, it's fairly basic, even though it introduces players to the antri-gravity element in 8 with a huge vertical section leading to an air jump near the finale of the race. Much of the other parts of the race are reminiscent of Wii's Luigi Circuit, from the sandy patches near the curves to the large stadium seating sections full of cheering crowds.

The Ghost here is Mario in the Sports Coupe with Standard Wheels and Super Glider in 1:59.781. It's a fast car, but if you can match that with some faster tires like the Slick Wheels you can surpass him.

Water Park

History:

Baby Luigi's ownership of several Frosty Tracks over the years by 2014 had been considered an abject failure. His older counterpart, Luigi saw this with some concern, so he helped to arrange an expansion near Baby Park, which had success with Baby Mario's leadership, creating the Water Park. Costs were kept low by subsidizing rides to other prominent members of the Mushroom Kingdom, such as the Wario-sponsored Wario Wheel, which once served as the flagship attraction. Under Baby Luigi's management, though, the Park's infrastructure was never developed enough to curb the encroaching sea wall, and the Park flooded permanently, rendering most of the rides useless. Still, Luigi saw an opportunity to create a new race course out of it, and with Baby Luigi's supervision, the team actually created a decent track.

8:

This course isn't quite as similar to Baby Park as it may seem, even though they are thematically similar and occur at similar parts of the Mushroom Cup. The starting point feels a lot like Coconut Mall, but similarities with that track end after those first step. Most importantly, this track contains extensive underwater sections, so consideration ought to be given to Karts and Wheels that are adept at submarine travel. The turns aren't too crazy, so give preference to speed over handling. There are also mild anti-gravity and air sections, nothing to worry about in the Mushroom Cup.

The Staff Ghost here is Baby Luigi in Mr. Scooty using Roller Wheels and the Super Glider in 2:02.954. It's the only Ghost that uses Mr. Scooty as well as the Roller Wheels. It'll sacrifice a lot of speed for excellent acceleration and handling, especially underwater. I'd like something like the Pipe Frame and Button Wheels to preserve the most under water speed as possible while still getting some decent handling. Wario, Bowser, and Morton are going to have the fastest speed and any of them will get across the finish first on this one.