Mario has always been the go-to-guy in the Mushroom Kingdom. From rescuing Princesses to defeating Giant Turtles, this guy can do everything. Well, he can do both of those things. Throughout his adventures and continuous Coin Collection Mario was eventually able to purchase an old Racetrack built in 1956 and re-shape it in his image, the Mario Circuit. It was once the proudest of all Raceways. Mario began his life as a simple plumber, but after he realised he was one of only a handful of Humans in a Kingdom populated by Tiny Talking Mushrooms he found a chance for Glory. In these Racing Games he's typically the first choice in the Menu and one of the more well-rounded Drivers.
Super:
Just happy to be alive. |
64/Super Circuit:
Mario also appeared here and his Kart was red. Yippee. He's identical in both of these games, a Middleweight, a distinction he again shares only with his brother, Luigi. He's average in just about everything. His primary goal, obviously, is to win the Gold in each Cup, thus allowing him an easy segue into Peach's castle so he can bury his shroom in her garden, if you get my drift. C'mon, a Cake for all that work? Gimme a break. This man's got a Moustache Ride with that Blonde's name on it.
Double Dash:
Double Dash is a unique Mario Kart game not only for the obvious reason that you picked two drivers, but the only difference between the 20 Characters was the weight class. Otherwise Karts made up the distinction, along with what Special Item you'd be likely to receive. Mario's Item is the Red Fireball, which can be used equally effectively as an Offensive Weapon thrown in front or a Defensive one thrown behind. Its advantage over shells is the same as its disadvantage: It attacks a wide path but there is equally wide gaps in between each. So while there's a ton, there's a ton that isn't difficult to dodge. They also don't survive that long.
That's more like it. |
Mario's Signature Kart is the Red Fire. For a Middle Kart it's one of the fastest, but also the second-slowest to accelerate. It also has the slowest Offroad of all the Middle Karts. It has one of the worst Turn Speeds of all the Middle Karts, and is one of the more bouncier Karts overall, but is still beaten by the Waluigi Racer, Turbo Yoshi and Turbo Birdo in this regard. It's size is average. In general it's only beneficial nature is really its speed, overall it's not that great, and handles more towards a Heavy Kart would but without the necessary weight.
There were secret Staff Ghosts in Double Dash, through which Mario is involved on three tracks. He's a passenger on Luigi Circuit with Luigi in 1:26:277, he drives Luigi on his own Mario Circuit in 1:41:384 and comes back on Rainbow Road with Peach in the back at 3:16:476. He steers the Red Fire for all of these.
DS:
DS further pushed the idea of Karts making the ride, not the driver. Mario's specific Karts include the B Dasher, the Shooting Star and of course the Standard MR. The only stat that varies between drivers is their weight. Mario adds about 1.8 to the weight of all his vehicles. The stats for his signature Karts are as follows:
His Ghost Courses are the Figure-8 Circuit in the Standard MR in 1:36:481, the Mario Circuit in the Shooting Star in 1:56:533 as well as the SMK Retro Mario Circuit 1 in 0:50:688.
Wii:
Cruisin' on his Turf |
His fastest vehicle is the B Dasher Mk 2, he gets best Acceleration out of the Classic Dragster, best handling out of the Sugarscoot, best drift and Mini-Turbo from the Mach Bike, best weight from the Wild Wing and the best Off-Road from the Zip-Zip. All of these Best Stats are in the high fifties or low sixties, so there's no Kart for Mario that's terrible in all areas. I think the Classic Dragster, despite its low speed is the best fit for Mario.
For Normal Staff Ghosts, Mario is feature on the Mario Circuit with the Rapide at 01:44.777 and on the GCN Version with the Standard Bike M at 01:59.771. The Expert Staff Ghosts upgrade to the B Dasher Mk 2 at 01:33.702 and Wild Wing at 01:49.939 respectively.
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