Friday, April 5, 2013

Thundercloud

History:

While Bowser had years ago harnessed the power of the Thunderbolt to work contrary to the Star, it was only recently that he developed a more personal variation of the Magic Lightning. As the Purity of Star Power, or even Mushroom Technology, continually eluded his grasps, he again attempted to use his knowledge of Dark Magic to work through alternative speed boosts. He struggled mightily to come up with a means to use Lightning Power to achieve the same ends. Using Lakitu Cloud Technology, he isolated the Thunderbolt to only strike a single player at a time, which at small doses, would charge them with incredible force and speed. Prolonged exposure, however, led to a similar effect as the course-wide Thunderbolt calamity, except isolated to one driver. Bowser, ever the gambler and delighted that his new weapon could be used defensively and offensively, decided to go ahead and submit his imperfect technology, although it was only accepted to a single Grand Prix.

The Thundercloud appears in:

Wii

The Thundercloud is an intriguing item because of its aforementioned defensive and offensive nature. Once activated, the personal storm cloud boosts the user with Lightning, which provides a sustained speed nearly equivalent to a Mushroom Boost and negates Offroad Conditions. Once the Lightning runs out, however, the user is struck similar to a Thunderbolt effect, except he or she is the only shrunken player. The catch is, that at any time the Thundercloud may be transferred to another racer through physical kart-to-kart contact. If your timing is correct, this means that you can get all the benefits of a speed boost, and then ram into someone and pass off the ill effects. However, this means that the Thundercloud virtually cannot be used to get into First Place, because when there is no longer anyone around, you will shrink, wither, and fall behind.

There are other plays to be made, however. It is risky, but if there is a crowded pack of racers you may attempt to grab the Cloud from someone else, boost forward, and then keep passing it. This is dangerous, though, if you do not know how long the first person has had the Cloud activated. Another decent strategy if you get ahead is to actually slow down in a narrow stretch and try to let someone from behind run into you. This will give them an advantage momentarily, but when they shrink you can surge ahead.

Like Mushrooms, while the Thundercloud grants a boost, it does not grant Immortality like Stars do. This means that while speed is increased, the potential for hazards also increases. Thunderclouds are negated by Stars, Mega Mushrooms, and Bullet Bills. In general this an Item to avoid because of the high amount of advanced strategy required to effectively deploy, as well as the risk that often is higher than the reward, especially when compared to other Speed-granting Items. Any good effect is essentially negated by the time it runs out if there are no other drivers nearby. It requires timing more complex than perhaps any other Mario Kart Item.

Wednesday, April 3, 2013

Funky Stadium

History:

While Donkey Kong had always invested a great deal of time and effort into constructing courses and participating in the Grand Prix, his bro Funky Kong had a far more laid back approach. Funky had amassed a sizable fortune through the transportation, mechanical repair, and arms dealing industries, and eventually turned this into an expression of his true love - extreme sports. Funky Stadium was designed to exhibit motocross, skateboarding, and monster trucks, but when approached by the Battle Stage Planning committee, Funky was easily able to adapt it to Kart use. It proved immensely popular, if only because it had one of the largest capacities of any venue affiliated with the Grand Prix.

Wii:

Funky Stadium is massive, but it never feels that way. It's the best Mario Kart can do towards emulating Tony Hawk's Pro Skater, and uses the trick feature of the Wii to an extent better than any other Race Track or Battle Course. There are half-pipes and ramps and hills and all other kinds of crazy props. It is a huge course, but it is also relatively open despite the high number of walls and jumps. This makes it a very fast course, although at the same time there are many nooks to explore and hide in.

There's a Humong-O-Tron at center court to keep track of the score along with the occasional sand patch that will slow players down. Since those patches also contain an Item Box, it's not a bad spot to nail a hapless opponent, namely because if they're foolhardy enough to be charging there, they likely don't have an Item already. Although an abundance of dash panels nearly make Bloopers obsolete, the wide open spaces make for great Banana Mine Fields, whose treachery would be aided by obscured vision.

This is really one of the funnest Battle Courses in all of Mario Kart. Maybe it's just the funkadelic energy in the air or the chance to cut loose with plenty of trick to occupy yourself in between the mayhem, but this is always a must-land on the Battle Stage Roulette.