Showing posts with label Baby Luigi. Show all posts
Showing posts with label Baby Luigi. Show all posts

Sunday, June 8, 2014

Water Park

History:

Baby Luigi's ownership of several Frosty Tracks over the years by 2014 had been considered an abject failure. His older counterpart, Luigi saw this with some concern, so he helped to arrange an expansion near Baby Park, which had success with Baby Mario's leadership, creating the Water Park. Costs were kept low by subsidizing rides to other prominent members of the Mushroom Kingdom, such as the Wario-sponsored Wario Wheel, which once served as the flagship attraction. Under Baby Luigi's management, though, the Park's infrastructure was never developed enough to curb the encroaching sea wall, and the Park flooded permanently, rendering most of the rides useless. Still, Luigi saw an opportunity to create a new race course out of it, and with Baby Luigi's supervision, the team actually created a decent track.

8:

This course isn't quite as similar to Baby Park as it may seem, even though they are thematically similar and occur at similar parts of the Mushroom Cup. The starting point feels a lot like Coconut Mall, but similarities with that track end after those first step. Most importantly, this track contains extensive underwater sections, so consideration ought to be given to Karts and Wheels that are adept at submarine travel. The turns aren't too crazy, so give preference to speed over handling. There are also mild anti-gravity and air sections, nothing to worry about in the Mushroom Cup.

The Staff Ghost here is Baby Luigi in Mr. Scooty using Roller Wheels and the Super Glider in 2:02.954. It's the only Ghost that uses Mr. Scooty as well as the Roller Wheels. It'll sacrifice a lot of speed for excellent acceleration and handling, especially underwater. I'd like something like the Pipe Frame and Button Wheels to preserve the most under water speed as possible while still getting some decent handling. Wario, Bowser, and Morton are going to have the fastest speed and any of them will get across the finish first on this one.

Saturday, February 2, 2013

Bullet Bill / Chain Chomp

History:

Thousands of years ago, a young Rosalina, new in her job as Guardian Mother of the Galaxy, began to experiment with some of her new-found star power. She did not believe that any harm would come from using her star power on meteors to bring them to life, but instead in her inexperience she created a ravenous new species that sought only to consume. Horrified at what she had done, she sent the meteors away throughout the Galaxy. Eventually they wound up in Mushroom Space, where they would continue to devour everything, even Rainbow Road.
Some fell to the Mushroom Kingdom and were worshiped as gods by the early peoples of the Dry Dry Desert. Soon tribute was not enough to satiate their horrendous chomping appetite, and they were chained in tombs. Still, eventually there grew a group of professional Chomp Wranglers who would capture the beasts and train them up as sleepless, ever-vigilant and ever-hungry guard dogs. Mario was just one of these Wranglers, and he installed Chomps to guard his lover, Peach's castle. His younger self from an earlier timeline, though, Baby Mario, eventually found a way to use them in the Grand Prix, but in the rash judgment of youth, the results were imperfect. Still, this experience likely led the present-day Mario to become so familiar with the Chain Chomps.

After the disastrous introduction of Chain Chomps to the Grand Prix it was decided to use an Item that was similar, but far less risky for the activating driver. Bowser submitted his own Grand Stockpile of Bullet Bills, the Mushroom Kingdom equivalent to WMDs. Bullet Bills are created in Massive Factories in the Dark Land, and although sentient, are aware that they exist only for kamikaze missions. This combination of destructive power, spacial awareness, conscious decision-making, and unwavering loyalty makes them one of the most powerful forces in the entire Mushroom World. Being chosen to be an Item in the Grand Prix spares a Bullet Bill from its usually suicide mission, but such is actually against the Code of the Bills, which dictates that they die in battle. Thus, while being picked for life would seem like a huge relief, it is one of the deepest shames a Bill can suffer.

Chain Chomp appears in:

Double Dash!

The Chain Chomp only appears as a Special Item used by Baby Mario and Baby Luigi, as well as King Boo and Petey Piranha, who have access to all Special Items. It is dangerous and unwieldy and awesome and powerful at the same time. The Chomp will pull the racer at a rapid speed while knocking everyone else out of the way. The Driver himself though, is not invulnerable, and still susceptible to dangers on the course. It is also uncontrollable, the Chomp will tug the racer straight into danger, or suddenly leave before a cliff or turn that may pull the racer into oblivion. Still, the Chomp takes up nearly the entire track, and avoiding one coming up from behind is very difficult.

Bullet Bill appears in:

DS
Wii
7


The Bullet Bill in later games is very much a refined version of the Chain Chomp. It pulls the player ahead and destroys all other obstacles in its path. The key difference is that it encapsulates the racer, rendering him or her invulnerable to any disaster on the track. The Bullet Bill can supersede any danger besides a Star. It conquers Mega Mushrooms, and is unaffected by Thunder, POW Blocks, or Bloopers. There is still some danger of it wearing off and leaving racers flying headfirst over a cliff, but the benefits far outweight this mild risk. It's arguably better than a Star, especially on difficult tracks where it will take over the driving and launch the racer ahead. There isn't the danger of screwing up or junking turns because of high speed handling. Bullet Bills are game over, man - they only appear for players who have fallen far behind, but they offer a great advantage.

Saturday, September 3, 2011

Baby Park

History:

Once it became apparent that Baby Mario and Baby Luigi were trapped in the current time stream they found that they needed a place to live and figure things out. Yoshi, fondly remembering the two from his own youth, granted them a plot of land on Yoshi's Island. Being babies, they soon transformed the meager parcel into an Amusement park, dubbing it Baby Park. The Park features an extremely short track elevated over some of the other attractions that has become a popular spot both for Racing and Spectating.

Double Dash:

Baby Park is the third course in the Mushroom Cup and at first seems to be very welcoming and simple. It's the most basic and shortest of all Courses anywhere, the typical good lap should usually take around 11 seconds, 10 if you get a few Mushrooms. For this reason it's the only track ever to feature Seven Laps instead of the typical three. Its distraction-free nature quickly fades away in Grand Prix though once the Sixteen Drives start throwing Items all over the place. Its confined space is a lot more disheartening when there's three Giant Bowser Shells and fifteen Bananas in your path. It's also short enough that it's easy to fall behind if you screw up. The Secret Staff Ghost here is Baby Mario, with Baby Luigi riding shotgun in the Goo Goo Buggy at 1:11:108.

The Track returned in DS, although it only has five laps this time around. Since there are no babies in DS the Staff Ghost is the next best thing, Toad in the Mushmellow at 0:50:920.

Wednesday, August 24, 2011

Baby Luigi

History:

Unlike his brother, Luigi has proven himself fairly useless as a child. Baby Luigi often found himself kidnapped out of his home in the Mushroom Kingdom to the Dark Land, often by the Wizard known as Kamek, the Major Domo to Lord Bowser. Kamek was the de facto ruler of the Dark Land during the 1950s and 60s as Bowser's Power increased until he was able to fully take over the lands and Castle for himself. After many defeats, Kamek finally transported both Baby Mario and Baby Luigi into the year 2003, where they have existed in flux, weaving in and out of timestreams in an effort to return back to their own time and grow up naturally. Baby Luigi has had to step up in this new role as one of not utter uselessness.

Double Dash:

Baby Luigi appeared here mostly as a partner for Baby Mario. Double Dash was all about individual Karts and less about specific Character Stats. Each Driver though, determines the Weight Class of the Vehicle that players choose, as well as the Item. Baby Luigi is a Lightweigth and like his brother, uses the Chain Chomp Item.

Each Character also had a Signature Kart, but they weren't limited to using them. Baby Luigi had the Rattle Buggy, which was a colour variant of Baby Mario's Goo Goo Buggy, but far superior. With about equal weight (17th overall, very easily knocked around), it maintained a high Offroad Speed, identical to the Goo Goo, but traded up both Top Speed and Acceleration. The Rattle Buggy accelerates 5th in the game, which would be great if not for the Top 4 all being better Lightweight Karts. Its Speed is on par with the majority of faster Light Karts besides the Barrel Train and Bullet Blaster, which have atypical stats anyway.

Baby Luigi and Baby Mario both use a maniacal Chain Chomp as their Special Item, which at seems better than it is. Once unleashed, the Chomp tows their Rides, knocking everything out of their path and haphazardly increasing speed. It's rough though because there's no telling when the Beast will let go which can be dangerous if it you're headed towards a cliff or pit of lava. You'll also only see it if you're far behind the pack, meaning it will only come up if you're doing awful, and sometimes it can do more harm than good. If you release it at a weird angle or behind you it's possible that the Chomp will actually smack right into your own Kart and then much on without you. It's probably more trouble than it's worth.

Double Dash had Secret Staff Ghosts. Baby Luigi always partners with Baby Mario in the Goo Goo Buggy and drives himself in Sherbet Land with a time of 1:25:904. I'm not sure why Sherbet Land belongs to Baby Luigi, but it is what it is. He follows Baby Luigi on the more appropriate Baby Park in 1:11:108.

Wii:

Baby Luigi returned for Wii and is actually pretty good. Wii offered Six Karts and Six Bikes for Eight Racers each in Three Size Classes. Each of the then Twenty-Four Drivers had their own Stat Bonuses to add to the very specific set of Stats for all these Vehicles. Baby Luigi has both the best Speed Bonus (+5, tied with Baby Daisy) and best Weight Bonus (+8, tied with Baby Mario) in the game. Of course, even with a +8 Weight Bonus his tiny Small Vehicles aren't really going anywhere. Only the Mini Beast and Tiny Titan get up enough to knock around the lightest Medium Bikes. And there are so many Small Vehicles with terrible Speeds already, he only really makes the Mini Beast and Blue Falcon competitive. That said, no other Small Character can beef up the two worst Small Stats like this, so if you're looking to cover some faults and make a Small Driver seem like a bigger one, Baby Luigi's your guy. Here are his specific stats:


Again, his best ride probably becomes the Mini Beast. By far it takes the most advantage of his Bonuses. Baby Luigi only has one Staff Ghost, the N64 Retro Sherbert Land, continuing his bizarre association with these Frosty Tracks. He uses the Quacker in 02:48.651. The Expert version pulls a 02:28.356 in the Blue Falcon.