History:
In the far North of the Dark Land, a newly formed Dry Bowser set about crafting his own lair. The lava bath that burned away its soul made the heavily volcanic region the perfect location for his diabolical home. Dry Bowser used his Dark Willpower to carve a track out of the Great Mountain, but it was unstable. It wouldn't hold together very long, and sections were always shifting as the great Lava Lake tried to reclaim the unnatural Rock that Dry Bowser had upheaved. Needless to say, this remains one of the most dangerous Grand Prix Circuits ever created.
Wii:
Grumble Volcano finishes off the Star Cup in Wii, and is one of the more difficult tracks. There are many split paths, dangerous falls, tight organic turns, and entire sections of the course that break off and fall into the surrounding lava. Like many of the tracks in Wii that have a lot going on, such as Dry Dry Ruins or Bowser's Castle, it's actually a fairly obvious loop. That said, there are tons of things going on here and constant danger. There are four places to take alternative paths, almost all of them have some elevation difference. I tend to always stay on the outside so the turning is less harsh.
There is also the eponymous volcano that continually spurts out flaming rock that is most hazardous on the Southernmost Turn. There are also Fire Snakes that bounce around and destroy racers. What's interesting is that this course has a little bit of everything. There are offroad bits that Toadette, Yoshi, or Dry Bowser can take advantage of to cut corners. There are also straightaways, although the one in the middle is filled with moving platforms and the one leading to the finish is filled with jumps. And of course there are some really difficult twisting turns. The course itself rubs up against both offroad, edges, and solid walls, and it's one of a handful to offer all three.
The Staff Ghost for this course is Dry Bowser. It's a sinister track with tons of lava and fits the guy pretty well. He uses the Offroader to go 02:28.237, which is a solid choice that takes advantage of Dry Bowser's Stat Bonuses and can handle the turns. It's speed is lacking though. The Expert Staff Ghost trades in that ride for the Spear and drops down to 02:11.852. The Spear is a better choice for speed on the long straightaways but it compromises how well it can take the turns, and Dry Bowser's Stats do not suit its strengths, anyway. This is a solid Funky / Flame Runner choice.
In the far North of the Dark Land, a newly formed Dry Bowser set about crafting his own lair. The lava bath that burned away its soul made the heavily volcanic region the perfect location for his diabolical home. Dry Bowser used his Dark Willpower to carve a track out of the Great Mountain, but it was unstable. It wouldn't hold together very long, and sections were always shifting as the great Lava Lake tried to reclaim the unnatural Rock that Dry Bowser had upheaved. Needless to say, this remains one of the most dangerous Grand Prix Circuits ever created.
Wii:
Grumble Volcano finishes off the Star Cup in Wii, and is one of the more difficult tracks. There are many split paths, dangerous falls, tight organic turns, and entire sections of the course that break off and fall into the surrounding lava. Like many of the tracks in Wii that have a lot going on, such as Dry Dry Ruins or Bowser's Castle, it's actually a fairly obvious loop. That said, there are tons of things going on here and constant danger. There are four places to take alternative paths, almost all of them have some elevation difference. I tend to always stay on the outside so the turning is less harsh.
There is also the eponymous volcano that continually spurts out flaming rock that is most hazardous on the Southernmost Turn. There are also Fire Snakes that bounce around and destroy racers. What's interesting is that this course has a little bit of everything. There are offroad bits that Toadette, Yoshi, or Dry Bowser can take advantage of to cut corners. There are also straightaways, although the one in the middle is filled with moving platforms and the one leading to the finish is filled with jumps. And of course there are some really difficult twisting turns. The course itself rubs up against both offroad, edges, and solid walls, and it's one of a handful to offer all three.
The Staff Ghost for this course is Dry Bowser. It's a sinister track with tons of lava and fits the guy pretty well. He uses the Offroader to go 02:28.237, which is a solid choice that takes advantage of Dry Bowser's Stat Bonuses and can handle the turns. It's speed is lacking though. The Expert Staff Ghost trades in that ride for the Spear and drops down to 02:11.852. The Spear is a better choice for speed on the long straightaways but it compromises how well it can take the turns, and Dry Bowser's Stats do not suit its strengths, anyway. This is a solid Funky / Flame Runner choice.