Showing posts with label Wuhu Tracks. Show all posts
Showing posts with label Wuhu Tracks. Show all posts

Wednesday, June 5, 2013

Wuhu Town

History:

The new rising popularity of the Wuhu Island Sports Resort was not limited to new exciting tracks. The Battle Committee within the Grand Prix ruling body desperately wanted to cash in on the area to also construct a Battle Course. Peach had a controlling interest in the Island using her vast wealth and influence, but the Committee was hesitant to hand over to her two of the three new Battle Stages, considering she had also pushed through Sherbet Rink. In another one of his more eccentric purchases, Yoshi bought a controlling interest in the development after he was on site overseeing Maka Wuhu. Considering his failure with Thwomp Desert, Yoshi didn't have much else on his hands, and desperately needed a win


7:

Wuhu Town is a complex course more suited for Call of Duty than Mario Kart.There is a central plaza with a fountain, some ramps leading to a ledge that oversees this area, and then many rows of buildings, alleys, and a road along the edge of a harbor. There's really no other Battle Stage like it. It's set in a more realistic world than other pipe or block-themed stages. It favors sneaky play, hiding and sniping over random banana dropping and shell-wall clunking domination. It's one of the greater Battle Stages for this reason. There are wide open stretches, and the center is a common Mario Kart Killbox, with the High Ground being essential to drive the slaughter and not be a victim of it.

Friday, May 4, 2012

Wuhu Tracks

History:

In the late 2000s Wuhu Island grew in popularity as a Sports Resort. As more and more residents of the Mushroom Kingdom became interested in visiting the Island, it became obvious that it would be a perfect spot for a couple of Courses. Princess Peach was the first to wield her vast power and influence to negotiate the rights to a Track with the King of Wuhu. Thus she created the Wuhu Loop, a long, expansive track that is completed in a single lap.


After Peach laid claim to the Island's rights she enacted a bidding war for another track, Maka Wuhu. Surprisingly, Yoshi emerged victorious over Mario, who, Like Luigi, had become more preoccupied with the upkeep of his own Circuit Tracks which held popularity through the Retro Cup.

7:

Both Wuhu Tracks present a unique concept for Mario Kart 7 - they are completed in a single lap. That single lap is enormous however, with three clearly distinct sections. They join Baby Park (7), Wario Colosseum (2), and 7's Rainbow Road (1) as the only tracks that aren't completed in three laps (Besides all the courses in SMK, which were done in 5 laps). Wuhu Loop opens the Flower Cup, and as such it is of moderate difficulty. There is an overriding circuit aspect, with mostly pavement and stretches of grassy offroad fields. There are also some mountainous aspects, though, winding through perilous edges before heading back to the town you start in. Additionally there is a bit of Traffic to deal with, but none nearly as severe as the Highway Tracks.

The Staff Ghost here is Peach, for some reason, who goes 01:44.287 using the Standard Kart, Sponge Tires, and Peach Parasol.The Expert Ghost switches to the Pipe Frame and Slick Tires, keeping the same Glider in 01:32.854. There isn't really any significant Air portions here and the Sponge Tires' boost of drifting is helpful here but there's better options that don't sacrifice so much speed (The Slick Tires for one), but there are better Kart options to emphasize this style. Try the Bumble V or Soda Jet with either Sponge or Slick and Peach is going down.

The Maka Wuhu Course concludes the Star Cup and earns this distinction by being one of the more complex courses in the game. Like the Wuhu Loop it is only one lap long, divided into three distinct sections. There are many alternate paths throughout the course, starting with options of dirt and pavement that weave through the first section's vast fields. The incredibly wide offroad sections are perfect for boosting over. There are also tunnel portions, an option for a quick underwater portion, a huge castle with a quasi-drivable section, and it all leads to a monster Air Jump down to an Island Finish. There are also some steep uphill parts with tremendous boulders crashing down on hapless drivers.

The Ghost here is Yoshi, which is possibly a reference to Double Dash's Yoshi Circuit that has some similar elements being an Island Track, but otherwise it seems fairly random. The Normal Staff Ghost pulls a 01:50.607 using the Bumble V, Sponge Wheels, and Paraglider. The Paraglider is a nice choice here, and there's certainly nothing wrong with the Bumble V / Sponge combo - it doesn't detract too much and adds boosts in some nice areas. The speed is fairly lacking though, the Gold or Slick Tires would be a better option. The Expert does just that and goes for speed, using the Standard Kart with Monster Tires and Super Glider. The Monster Tires have their own problems with acceleration and handling that the Standard doesn't absolve, so it can be countered.