Showing posts with label Chain Chomp. Show all posts
Showing posts with label Chain Chomp. Show all posts

Tuesday, April 9, 2013

Chain Chomp Wheel

History:

While typically the Koopa Troop had invested in small-scale Battle Courses simply integrated onto their many Island Beach Properties, such as Battle Course 2 and Palm Shore, they went all-out for the Epic Construction of the Chain Chomp Wheel. Off the cliffs of Koopa Cape the Troop experimented with more Pipe Technology, eventually building a giant underwater dome that housed an enormous yet docile Chomp. Bowser, with ever the controlling interest in the investments of the Koopa Troop, nevertheless named the Arena, Chain Chomp Wheel to apply the terror commonly associated with the ravenous Chain Chomps. Also despite its resemblance to a roulette, it has no officially sanctioned gambling use, although Bowser has been known to take bets on where the Chomp may chomp a Racer.


Wii:

Chain Chomp Wheel is very much the spiritual successor of Tart Top, itself a successor of both Cookie Land and Big Donut, so this may be seen as a slicker departure altogether from the pastry theme. Essentially though, all these courses have a large circular battleground around a smaller, non-traversable center. In Chain Chomp Wheel, this center area is actually reachable with some difficulty, but is essentially a large circle surrounded by boost ramps that shoots the player through a large rotating star. The great thing about hitting the Item Box in the Star's Center is that it always contains a Star.

This arena is massive. The ring around the center that contains the majority of the Item Boxes as well as the semi-eponymous Chomp is the Kill Box for sure and a great spot to leave a ton of Defensive Items like Bananas or Fake Item Boxes. Around the fringes are some panels that can boost players to other Item Boxes on high, which is good area to collect and fire Offensive Items like Shells or Bob-ombs. There is a bit of trickiness when the rotating plates aren't moving in the same direction you are, which can lead to some slow or shifted racing, but none of that is mandatory. The biggest danger is the Chomp, but that moves slow enough to be avoided easily, as long as you're paying attention.

The high number of Dash Panels present also make it easy to both escape harm and undo any obnoxious Blooper effects. Like Funky Stadium, this course finds a nice balance between being big enough to avoid overwhelming players and also being open and intimate enough to ramp up the action. It's also a groovy place to drive by and try to spy the Unagis swimming by the window. And as mentioned earlier, if we're getting technical about things, there is no actual Chain Chomp present in this course.

Saturday, February 2, 2013

Bullet Bill / Chain Chomp

History:

Thousands of years ago, a young Rosalina, new in her job as Guardian Mother of the Galaxy, began to experiment with some of her new-found star power. She did not believe that any harm would come from using her star power on meteors to bring them to life, but instead in her inexperience she created a ravenous new species that sought only to consume. Horrified at what she had done, she sent the meteors away throughout the Galaxy. Eventually they wound up in Mushroom Space, where they would continue to devour everything, even Rainbow Road.
Some fell to the Mushroom Kingdom and were worshiped as gods by the early peoples of the Dry Dry Desert. Soon tribute was not enough to satiate their horrendous chomping appetite, and they were chained in tombs. Still, eventually there grew a group of professional Chomp Wranglers who would capture the beasts and train them up as sleepless, ever-vigilant and ever-hungry guard dogs. Mario was just one of these Wranglers, and he installed Chomps to guard his lover, Peach's castle. His younger self from an earlier timeline, though, Baby Mario, eventually found a way to use them in the Grand Prix, but in the rash judgment of youth, the results were imperfect. Still, this experience likely led the present-day Mario to become so familiar with the Chain Chomps.

After the disastrous introduction of Chain Chomps to the Grand Prix it was decided to use an Item that was similar, but far less risky for the activating driver. Bowser submitted his own Grand Stockpile of Bullet Bills, the Mushroom Kingdom equivalent to WMDs. Bullet Bills are created in Massive Factories in the Dark Land, and although sentient, are aware that they exist only for kamikaze missions. This combination of destructive power, spacial awareness, conscious decision-making, and unwavering loyalty makes them one of the most powerful forces in the entire Mushroom World. Being chosen to be an Item in the Grand Prix spares a Bullet Bill from its usually suicide mission, but such is actually against the Code of the Bills, which dictates that they die in battle. Thus, while being picked for life would seem like a huge relief, it is one of the deepest shames a Bill can suffer.

Chain Chomp appears in:

Double Dash!

The Chain Chomp only appears as a Special Item used by Baby Mario and Baby Luigi, as well as King Boo and Petey Piranha, who have access to all Special Items. It is dangerous and unwieldy and awesome and powerful at the same time. The Chomp will pull the racer at a rapid speed while knocking everyone else out of the way. The Driver himself though, is not invulnerable, and still susceptible to dangers on the course. It is also uncontrollable, the Chomp will tug the racer straight into danger, or suddenly leave before a cliff or turn that may pull the racer into oblivion. Still, the Chomp takes up nearly the entire track, and avoiding one coming up from behind is very difficult.

Bullet Bill appears in:

DS
Wii
7


The Bullet Bill in later games is very much a refined version of the Chain Chomp. It pulls the player ahead and destroys all other obstacles in its path. The key difference is that it encapsulates the racer, rendering him or her invulnerable to any disaster on the track. The Bullet Bill can supersede any danger besides a Star. It conquers Mega Mushrooms, and is unaffected by Thunder, POW Blocks, or Bloopers. There is still some danger of it wearing off and leaving racers flying headfirst over a cliff, but the benefits far outweight this mild risk. It's arguably better than a Star, especially on difficult tracks where it will take over the driving and launch the racer ahead. There isn't the danger of screwing up or junking turns because of high speed handling. Bullet Bills are game over, man - they only appear for players who have fallen far behind, but they offer a great advantage.