Showing posts with label Baby Peach. Show all posts
Showing posts with label Baby Peach. Show all posts

Sunday, June 8, 2014

Sweet Sweet Canyon

History:

While Peach had dealt with large baked structures before in Battle Courses, she was always interested in developing a full-length race course. She finally found her destiny in the depths of the Sweet Sweet Galaxy, where, with Rosalina and Bowser pioneering mainstream intergalactic travel, became practical as a popular race course. By 2014, though, Peach was stretched a little too thin, but luckily she was able to be at too places at once, and so handed over control of the course to her time-displaced counterpart, Baby Peach.

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Sweet Sweet Canyon exists as the third course int he Mushroom Cup, and it's a fun track. It at once seems like an extension of Battle Stages like Cookie Land and Tart Top as well as a throwback to some of the crazier tracks from Super Circuit, like Cheese Land and Ribbon Road. These tracks were made of ridiculous materials that seems reflected in the candy-coated road here that's given a big, extensive, loopy treatment.

This course has a bit of everything. A short water section, an anti-gravity section that's a bit more intense than anything seen up to this point, and a significant air section. It's a basic figure-8 that's made a little more complicated by the presence of that big air section and the split anti-gravity sections.

The staff ghost is Baby Peach, likely because of Peach's constant association with sweet candy. She does 2:12.107 in the Teddy Buggy, Wood Wheels, and Peach Parasol, making it the longest of the Mushroom Cup tracks. It's the only ghost that uses the Teddy. Wood is rough in water, but decent in air, and has nice mini-turbo and traction ratings to get through this course. Still, the Teddy doesn't add anything beyond the Standard Kart and the Peach Parasol cuts some air speed. A variant of the Slim or Slick Wheels that favors the longer anti-gravity sections would work well.

Monday, January 2, 2012

Baby Peach

History:

Like Baby Mario and Baby Luigi, Baby Peach currently exists displaced from her original time period. After the events of their battle with Princess Shroob, it was decided that even in the past, Princess Toadstool's life was in constant danger. Her major adviser of the time, Toadsworth has placed the infant Peach into the safer, future time period until he deems it proper for her to return and live out her life in accordance with proper fate.

Wii:

Mario Kart Wii really went overboard with the Baby Characters in an effort to boost the amount of Small Class Drivers. Within each Class in Wii, each character has access to six bikes and six karts of various stats. In addition, each character adds his or her own bonuses to each of these stats. Baby Peach actually has a ridiculous amount of bonuses, the best in the game. That said, while she is awesome amidst the other Small Characters, she may still be knocked around by the bigger racers. Her specific stats for each Kart are as follows:


She gets a decent Speed, Acceleration, and Handling boost as well as a Weight boost identical to Baby Daisy but lower than either Baby Mario or Baby Luigi. There are other Small Characters with better bonuses in each of these areas but Baby Peach is the only one with all four categories getting a prop.

Baby Peach appears as a Staff Ghost only on the retro Peach Gardens track. She pulls a 02:34.894 in the Magikruiser while the Expert version does a 02:16.777 in the Mini-Beast. The Mini-Beast is one of her best Kart options, although the Jet Bubble may be her best option at a Bike, depending on your play style.

Monday, August 22, 2011

Royal Tracks

History:

Soon after the young Princess Peach was thrust into the Rule of the Mushroom Kingdom in 1983 after the death of her Father, the Kingdom fell into Financial Ruin. Since the Mushroom People are not naturally capitalistic they remained mostly ignorant however, and their simple farming and trading ways were hardly affected. Some of the larger Banks of Mushroom City and beyond were launched into Crisis though, and many foreclosed. It wasn't until the Racing Grand Prix that began in the early 90s did the economy get a shot in the arm. Not only did more people pay huge sums of cash to see the races, many different parties developed Tracks across the Kingdom, which led to massive Population Movements. It wasn't long then, until with the advice of Toad, her Consigliere, that Peach developed the Royal Raceway on what used to be her Personal Grounds. While later her suitor Mario would develop his own tracks on Private Royal land, Peach also founded the Peach Circuit immediately South of her Official Lands as well as her expansive Private Gardens, the Peach Gardens, which were full of tamed Chain Chomps.

In addition to all this, Daisy, Princess and Ruler of Sarasaland also recently developed a course on the Isle of Delfino, which has proved incredibly popular with both the native Piantas and residents of the Mushroom Kingdom on vacation. We've included it here as the only other Circuit Track sponsored by a Royal Princess.

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The Royal Raceway is mostly known for two things: 1) The Enormous Jump and 2) Access to Peach's Castle. This was an early direct link to a previous Mario Adventure Game, in this case, Super Mario 64, where the Castle is identical and that game's primary setting. It's fitting that the final Award Ceremony also takes place here, giving some Center to the Races in the Mushroom Kingdom. Peach's course is also the center for the Award Ceremony in Double Dash, at Peach Beach.

As the third course in the Star Cup, it's one of the more-advanced Circuit tracks, and it proves it. This course has tons of deceptively dangerous turns, taking any too wide on the slopes towards the lake results in instantaneous failure. If the Big Jump is misjudged it may also lead to a crash into the Mountains. Some grassy sections actually prove nice cut-through spots if you have a Mushroom or Star, but ultimately you need trustworthy handling here to succeed.

Super Circuit:

Super Circuit broke tradition by making Peach Circuit the First Course in the Mushroom Cup.Every game since has featured a Luigi Circuit or something very similar. That said, this isn't a whole lot like Royal Raceway. The Castle is close but inaccessible and there is a ton of grassy corners to cut. There isn't really a character who is poor here. It's very straightforward. This track came back in DS along with the first track from SMK, Mario Circuit 1 and the first track from Double Dash, Luigi Circuit to make up the Shell Cup. It was all a conspiracy to not have an all-Luigi Circuit Cup, for sure. The Ghost here is Peach driving the Royale with a time of 1:12:011.

DS:

Peach Gardens is a unique course with lots of possible turns and paths along with some of the nicest Chain Chomps to be found in a Mario Kart game. It's also in the Special Cup, which is extremely tame in DS. There are some hills that aren't too difficult and not a whole lot of danger outside of some moles, a water hazard that is very easy to avoid and the aforementioned Chomps, who don't chase you but rather stay on their own path. There are plenty of right-angle turns, but the path is actually so wide in these places that it's never that difficult. The same goes for weaving between the large Southern Hedge. Go for someone like Bowser with speed here with impunity. The Ghost is Peach in the Royale again with a time of 1:52:989.

This track also came back in Wii without a whole lot of difference. The Ghost here is Baby Peach this time, clearly loving playing in her Big-Ass Garden. The Normal does a 02:34.894 in the Magikruiser, the Expert pulls a 02:16.777 in the Mini Beast. Again, you can take speed here, Funky in the Spear is perfect.

Wii:

Like I said, I've lumped the Daisy Circuit in here because it's one of the only Circuit Tracks in Wii (actually every Original Cup except for the Special opens with a Circuit Track) and it's more similar to be lumped in here than any place else. It does have some unique elements though. Its seaside village aspects may make it more similar to Delfino Plaza and its Sunset Time recalls Waluigi Stadium. It's a Royal Road, though so it ends up here. It opens up the Star Cup here and is pretty straightforward besides some city twists and gentle curves. Actually the more I look at it the more I realise this is a hodge-podge track. The "8" midway through comes back in Wii's Rainbow Road, and the two sections of track right next to each other looks like an Early Luigi Circuit. Like the other recent Royal Tracks though, someone with tons of Speed can make it through here. It's pretty well suited to Daisy herself in the Mach Bike.

The Ghost is exactly that. Daisy goes a 01:56.822 in the Royal Racer, then the Expert does a 01:41.362 in the Mach Bike.