Sunday, January 27, 2013

Palm Shore

History:

After years of inactivity, the Koopa Troop successfully fielded another Battle Stage to take place on one of their many islands in the paradise just south of the Dark Land. Like the SMK Battle Course 2, the Palm Shore, although constructed and operated by the Koopa Troop, was exploited by Bowser and much of the profits of its use went back to the Castle.

DS:

This is a notable course in that it is one of very few courses that allow Drivers to race through water (the other being Wii's Delfino Pier), and it's also the second Beach Battle Stage after the aforementioned Battle Course 2 from SNES' Super Mario Kart. It's a relatively small course with a lot of varied terrain, from beach to grass, and water that ebbs and flows over the shallower sections. It thus forms both a shortcut and a nasty trap if you mistime your journey across the great moat. Its borders are also deadly - journey too far and you'll be drowned. It's not unlike the many Beach Tracks that have long been commonplace in Mario Kart Games.

This course returned in Mario Kart 7 almost identical, but with the added underwater gameplay made possible by propellers, a new wrinkle is added. It's the only Battle Stage to have this feature, so when selecting it you may keep in mind the advantages or disadvantages different karts and wheels may give you during the battle. Karts such as the Birthday Girl, Tiny Tug, Cloud 9, and Pipe Frame, along with the Roller and Wood Wheels would be solid choices to truly rule this small Battle Stage.

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