Sunday, June 2, 2013

Thwomp Desert

History:

Thwomps one of the oldest races in the Mushroom World. They were born out of volcanic rock and then hammered and smoothed by some Dark Evil Magic that even Bowser does not fully understand. They are nigh impossible to full destroy, and their own capacity for smashing is unparalleled. Yoshi came to own this parcel of land through his dealings in the Dry Dry Desert. An enormous Thwomp, however, was not pleased. See, Yoshi built the course on an Ancient Thwomp Burial Ground. The large central Thwomp, therefore, saw to it that anyone who ventured too close to the corpses of his fallen brethren would meet a certain vengeful doom.


Wii:

This is one of only two Desert Battle Courses, the other being Super Circuit Battle Course 4. It is a relatively simple course at first, but it ends up being a general hassle to play on. There is an abyss-filled pit in middle where the Giant Thwomp smashes every so often, so it's fairly awful to ever go near the center. When the Thwomp lands the ground also shakes, which leads any racer vying for a coherent strategy into utter turmoil. The spots of Dead Thwomps, though, are actually safe when this happens.

In general, your best bet may be hanging around the perimeter and picking other people off, but that cactus ring is also dangerous. This ends up being a tight, cramped course, but with a lot going on at any time, it can be hectic, especially with a lack of barriers to deter battlers around bananas or fake item boxes. Bob-ombs, actually, are particularly effective here because it's difficult to react in the mass chaos that goes down.

No comments:

Post a Comment