History:
The Honeybee Queen, upon her inclusion in the 2011 Grand Prix lobbied hard for a race course located in her own Honeyhive Galaxy. Due to her inexperience, her requests were denied, but she was allowed to submit a Battle Stage. She transformed one of her grandest Honeybee Hives into the uh...Honeybee Hive.
7:
The Honeybee Hive is made up of a series of seven connected honeycomb chambers that offers gameplay most reminiscent of Twilight House, which first made an appearance in DS. Drivers may traverse any of these chambers through openings of various heights and widths, presenting some variable gameplay. Some of the chambers are nestled inside and others present a perilous edge to the abyss below. The whole course is also plagued by a small swarm of balloon-poppingZingers Stingbies that fly through each chamber. Now, step to the Wu and Enter the Seven Chambers:
Center Chamber (Enclosed): There is an air vent in the center that blasts players up and into another random chamber. It's a good getaway chamber, although landing in a random chamber where some heavy action is doing down can be risky. This Chamber also holds most of the Item Boxes.
Honey Chamber (Enclosed): As this is the most distinctive secondary chamber, we'll start here. There are three Honey Puddles that have formed from the sticky stuff dripping down from the ceiling. These puddles slow racers down, but also contain Item Boxes, making them similar to the sand pits in Funky Stadium.
Grass Chamber (Open): Moving clockwise from the Honey Chamber we next see this little place, which is open air and contains a large raised patch of Grass in its center, which acts as Offroad Terrain. There aren't any Items on it though, so stay away.
Double-Door Chamber (Enclosed): Moving along clockwise, there is um...nothing in here. But there are two openings to get into it. So you can be sneaky.
Item Chamber (Open): This isn't the only chamber with Item Boxes, but the only thing in this chamber is...Item Boxes. It's also very sunny. This does not affect gameplay. It may be the best chamber to get Items in, because the Honey Chamber contains so much sticky honey and the Center Chamber sends you flying. Still, there won't really be a moment when you have the time to pick and choose, especially if you're between the Dead Zone and Grass Chambers.
Jungle Chamber (Enclosed): The floor here is similar to the Grass Chamber, except that the patch is not raised. It's a target for people flying out of the air vent boost, which means a bit of a slowdown if that's the Chamber you end up in. The entrances here are pretty wide. There are also a ton of vines in here, which makes it pretty cool but doesn't affect gameplay.
Dead Zone Chamber (Open): This is THE END OF THE LINE. The desperation chamber. There is nothing in here - nothing but doom. Multiple entry ways, including one that leads to the ABYSS means that death can come at any angle. Be wary, dear reader, if you dare traverse this road to Hell. Actually, not much goes on in here.
The Honeybee Queen, upon her inclusion in the 2011 Grand Prix lobbied hard for a race course located in her own Honeyhive Galaxy. Due to her inexperience, her requests were denied, but she was allowed to submit a Battle Stage. She transformed one of her grandest Honeybee Hives into the uh...Honeybee Hive.
7:
The Honeybee Hive is made up of a series of seven connected honeycomb chambers that offers gameplay most reminiscent of Twilight House, which first made an appearance in DS. Drivers may traverse any of these chambers through openings of various heights and widths, presenting some variable gameplay. Some of the chambers are nestled inside and others present a perilous edge to the abyss below. The whole course is also plagued by a small swarm of balloon-popping
Center Chamber (Enclosed): There is an air vent in the center that blasts players up and into another random chamber. It's a good getaway chamber, although landing in a random chamber where some heavy action is doing down can be risky. This Chamber also holds most of the Item Boxes.
Honey Chamber (Enclosed): As this is the most distinctive secondary chamber, we'll start here. There are three Honey Puddles that have formed from the sticky stuff dripping down from the ceiling. These puddles slow racers down, but also contain Item Boxes, making them similar to the sand pits in Funky Stadium.
Grass Chamber (Open): Moving clockwise from the Honey Chamber we next see this little place, which is open air and contains a large raised patch of Grass in its center, which acts as Offroad Terrain. There aren't any Items on it though, so stay away.
Double-Door Chamber (Enclosed): Moving along clockwise, there is um...nothing in here. But there are two openings to get into it. So you can be sneaky.
Item Chamber (Open): This isn't the only chamber with Item Boxes, but the only thing in this chamber is...Item Boxes. It's also very sunny. This does not affect gameplay. It may be the best chamber to get Items in, because the Honey Chamber contains so much sticky honey and the Center Chamber sends you flying. Still, there won't really be a moment when you have the time to pick and choose, especially if you're between the Dead Zone and Grass Chambers.
Jungle Chamber (Enclosed): The floor here is similar to the Grass Chamber, except that the patch is not raised. It's a target for people flying out of the air vent boost, which means a bit of a slowdown if that's the Chamber you end up in. The entrances here are pretty wide. There are also a ton of vines in here, which makes it pretty cool but doesn't affect gameplay.
Dead Zone Chamber (Open): This is THE END OF THE LINE. The desperation chamber. There is nothing in here - nothing but doom. Multiple entry ways, including one that leads to the ABYSS means that death can come at any angle. Be wary, dear reader, if you dare traverse this road to Hell. Actually, not much goes on in here.
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