History:
Mario discovered a ! Box in the Mushroom Kingdom that could turn his entire body into Metal years ago. He used this to become invulnerable, sinkable, and much heavier. Eventually this essence was seized by the extra-dimensional entity known as Master Hand. Master Hand created a physical representation of this essence and set it as a slave to do his bidding and in the extra-dimensional wars known as Super Smash Bros., Metal Mario was his longest and most faithful servant.
Eventually though, Metal Mario was able to break free from Master Hand's control, in part due to his continued exposure to the origin of his essence, Mario. Master Hand, furious, exiled him to the Mushroom Kingdom where he wandered for years until finally eking out a bitter existence. Metal Mario has no emotions, is invulnerable to all known physical damage. As he is finding himself though, his mental capacities are growing and inside grows a bitterness for the Mario that can feel.
7:
There are an insane amount of play options in Mario Kart 7. There are five different sets of stats based on weight to which are added sixteen different possible Kart stats, ten different wheels, and seven different gliders. This makes for a total of 5600 different combinations. Here we will present just one of those combinations - the one that would best fit a playing style that adheres to Metal Mario's most basic stats. It is possible however, to change his stats so that the character can be used to fit just about anything.
This is the only Mario Kart Game where Metal Mario appears and the only game he has shown up in as a distinct character in a decade. He is a Heavyweight, giving him the same base stats as Bowser, Wario, and the Honey Queen. He therefore possesses great Land Speed and Weight at the expense of Sea Speed, Acceleration, Handling, Off-Road, Mini-Turbo, and Weight. This would seem a large disadvantage if Land Speed and Weight weren't the only things that mattered in some Grand Prix Races. We've taken him in the Pipe Frame Kart then, which fits his metallic nature, along with Gold Accessories to complete a lovely Silver and Gold Theme to come up with a Racer who can dominate on land. His stats are thus:
This combo works when you need Land and Air Speed to be tremendous while not being pushed around at the expense of everything else. This is a pure racer that needs to only go straight, stay on the path with minimal acceleration and mini-turbo capabilities. There are plenty of courses that fit this, including any Circuit Track, Rock Rock Mountain, and Wuhu Loop. The cool, but complex thing about 7 is that Racers can be so customized that if this doesn't suit your love for Metal Mario there are plenty more adaptable ways to fill those needs.
Metal Mario appears as the Staff Ghost in two courses, as do all characters here. He first shows up in Neo Bowser City, which seems bizarre that he is snarking in on someone else's namesake, but it is a cold, unforgiving city befitting of the Metal One's nature. He uses Standard Everything and the Super Glider, essentially racing as a blank slate in 02:11.032. The Expert goes 01:58.996 using the Blue 7, Monster Wheels, and Paraglider, which should be substantially faster and plays to his strengths, and weaknesses. His second ghost is the Retro Airship Fortress, another track supposedly tied by Bowser. He uses the Zucchini, Slick Wheels, and Glider this time in 02:23.323, which is an awful Kart. The Expert transitions to the Standard, Monster Wheels, and Super Glider in 02:07.704, which is almost like the Neo Bowser City Expert but less polarized.
Mario discovered a ! Box in the Mushroom Kingdom that could turn his entire body into Metal years ago. He used this to become invulnerable, sinkable, and much heavier. Eventually this essence was seized by the extra-dimensional entity known as Master Hand. Master Hand created a physical representation of this essence and set it as a slave to do his bidding and in the extra-dimensional wars known as Super Smash Bros., Metal Mario was his longest and most faithful servant.
Eventually though, Metal Mario was able to break free from Master Hand's control, in part due to his continued exposure to the origin of his essence, Mario. Master Hand, furious, exiled him to the Mushroom Kingdom where he wandered for years until finally eking out a bitter existence. Metal Mario has no emotions, is invulnerable to all known physical damage. As he is finding himself though, his mental capacities are growing and inside grows a bitterness for the Mario that can feel.
7:
There are an insane amount of play options in Mario Kart 7. There are five different sets of stats based on weight to which are added sixteen different possible Kart stats, ten different wheels, and seven different gliders. This makes for a total of 5600 different combinations. Here we will present just one of those combinations - the one that would best fit a playing style that adheres to Metal Mario's most basic stats. It is possible however, to change his stats so that the character can be used to fit just about anything.
This is the only Mario Kart Game where Metal Mario appears and the only game he has shown up in as a distinct character in a decade. He is a Heavyweight, giving him the same base stats as Bowser, Wario, and the Honey Queen. He therefore possesses great Land Speed and Weight at the expense of Sea Speed, Acceleration, Handling, Off-Road, Mini-Turbo, and Weight. This would seem a large disadvantage if Land Speed and Weight weren't the only things that mattered in some Grand Prix Races. We've taken him in the Pipe Frame Kart then, which fits his metallic nature, along with Gold Accessories to complete a lovely Silver and Gold Theme to come up with a Racer who can dominate on land. His stats are thus:
This combo works when you need Land and Air Speed to be tremendous while not being pushed around at the expense of everything else. This is a pure racer that needs to only go straight, stay on the path with minimal acceleration and mini-turbo capabilities. There are plenty of courses that fit this, including any Circuit Track, Rock Rock Mountain, and Wuhu Loop. The cool, but complex thing about 7 is that Racers can be so customized that if this doesn't suit your love for Metal Mario there are plenty more adaptable ways to fill those needs.
Metal Mario appears as the Staff Ghost in two courses, as do all characters here. He first shows up in Neo Bowser City, which seems bizarre that he is snarking in on someone else's namesake, but it is a cold, unforgiving city befitting of the Metal One's nature. He uses Standard Everything and the Super Glider, essentially racing as a blank slate in 02:11.032. The Expert goes 01:58.996 using the Blue 7, Monster Wheels, and Paraglider, which should be substantially faster and plays to his strengths, and weaknesses. His second ghost is the Retro Airship Fortress, another track supposedly tied by Bowser. He uses the Zucchini, Slick Wheels, and Glider this time in 02:23.323, which is an awful Kart. The Expert transitions to the Standard, Monster Wheels, and Super Glider in 02:07.704, which is almost like the Neo Bowser City Expert but less polarized.
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