History:
The Coconut Mall was already a popular shopping spot on the Isle of Delfino before Daisy took it over. Located near Gelato Beach, she purchased the Mall and converted it to a race course that ended up being even more popular than it was as simply a shopping center. Nevermind the intrusion of Royal Influences on the Isle of Delfino, Daisy later gave the mall over to the Honey Queen, as with her Cruise Line booming and other courses burgeoning, the high crowds and demands became too much for her to handle.
Wii:
Coconut Mall is the second course in the Flower Cup and provides a good transition between the ease of the Mario Circuit and the growing complication of that cup. There is no major dangers here but there are plenty of multiple pathways, difficult shortcuts, sharp turns, and obstacles. There is no Off-Road here, except for a shortcut after the first set of escalators, and for the most part the track is wide but with sheer walls, allowing for plenty of chaos. There are many different paths, although for the most part one is clearly better than the other. The trickiest part may be making sure you hit an escalator when it is moving up and not down, which is on a timer that should work naturally with the progression of the course. If you get bogged down and fall behind that timing will be off (rarely, if you in fact get too far ahead you can beat the timing as well, although this is more of a Time Trial issue). The killer is also timing the final stretch of Boosts around the Cars.
The Staff Ghost here is Daisy, who uses the Sugarscoot in 02:30.764. The Expert switches to the Wild Wing in 02:13.333. Although Daisy is a good character for this level with is massive straightaways and moderate turns, Funky or Rosalina can do a little better with their Vehicle Options' Base Stats and if driven correctly there's no need to slow down or to have even moderate handling.
This track makes a comeback in 7, with some minor changes such as the lack of a final Car, making the final dash panel much safer to hit. The biggest change is the Airstrip on the Final Big Jump, although it's not as essential as Air Travel is on some of the other courses. The Ghost here is switched to the Honey Queen, who uses the Standard, Slim Tires and Super Glider in 02:30.117. The Expert switches to the Koopa Clown, Sponge, and Paraglider in 02:14.167. Her handling in the air will be superb but her land speed leaves much to be desired. Swap those wheels for Slick or Gold and burn it.
The Coconut Mall was already a popular shopping spot on the Isle of Delfino before Daisy took it over. Located near Gelato Beach, she purchased the Mall and converted it to a race course that ended up being even more popular than it was as simply a shopping center. Nevermind the intrusion of Royal Influences on the Isle of Delfino, Daisy later gave the mall over to the Honey Queen, as with her Cruise Line booming and other courses burgeoning, the high crowds and demands became too much for her to handle.
Wii:
Coconut Mall is the second course in the Flower Cup and provides a good transition between the ease of the Mario Circuit and the growing complication of that cup. There is no major dangers here but there are plenty of multiple pathways, difficult shortcuts, sharp turns, and obstacles. There is no Off-Road here, except for a shortcut after the first set of escalators, and for the most part the track is wide but with sheer walls, allowing for plenty of chaos. There are many different paths, although for the most part one is clearly better than the other. The trickiest part may be making sure you hit an escalator when it is moving up and not down, which is on a timer that should work naturally with the progression of the course. If you get bogged down and fall behind that timing will be off (rarely, if you in fact get too far ahead you can beat the timing as well, although this is more of a Time Trial issue). The killer is also timing the final stretch of Boosts around the Cars.
The Staff Ghost here is Daisy, who uses the Sugarscoot in 02:30.764. The Expert switches to the Wild Wing in 02:13.333. Although Daisy is a good character for this level with is massive straightaways and moderate turns, Funky or Rosalina can do a little better with their Vehicle Options' Base Stats and if driven correctly there's no need to slow down or to have even moderate handling.
This track makes a comeback in 7, with some minor changes such as the lack of a final Car, making the final dash panel much safer to hit. The biggest change is the Airstrip on the Final Big Jump, although it's not as essential as Air Travel is on some of the other courses. The Ghost here is switched to the Honey Queen, who uses the Standard, Slim Tires and Super Glider in 02:30.117. The Expert switches to the Koopa Clown, Sponge, and Paraglider in 02:14.167. Her handling in the air will be superb but her land speed leaves much to be desired. Swap those wheels for Slick or Gold and burn it.
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