History:
The Heart was first crafted by Princess Peach, who, being generally against the violence inherent in the male-dominated Grand Prix, sought to develop a more peaceful, defensive item for the 2003 rendition. Using the Power of Love, she formed the Heart, which would circle a Kart, deflecting most small-scale warfare. It was never that popular outside of herself and Daisy, who claimed it as their special item.
Some of that deflection technology was mimicked, however, in adapting the Super Leaf to the Grand Prix. Millennia ago, the Ancient Tanookis infused their magic onto certain brown leaves. When consumed, people would forcibly be transformed into Half-man / half-raccoon creatures. The effect was temporary, although in stronger doses, this "Super Leaf" would encase the consumer in a suit that resembled the Tanooki itself. Like all raccoons, users gained the power to smash things with their tails, as well as use them to slow their falls through rapid rotation. Like all Tanooki Raccoons, the suit also granted some limited powers of flight. With some ingenuity, the powers of the Super Leaf were adapted to affect the Karts themselves, which granted them similar effects.
Double Dash:
The Super Leaf are lumped as a deflecting successor to the Heart here. In Double Dash, each Racer had a Special Item shared with his or her partner. Peach and Daisy used the Heart, along with King Boo and Petey Piranha, who used every Special Item. The Heart is a unique Item in that it is purely defensive. When activated, two Hearts encircle the Kart, picking up any Item the Driver runs over. This includes Stars and Mushrooms left on the track, which essentially wastes a Heart, although there is some benefit in picking them up and then finding an optimal time to use these Items rather than an immediate activation (into say, a cliff). The pick-up also only works if neither Racer is already holding another Item. In this case, though, it will be used and prevent a spin-out at least.
The Heart overrules Bowser Shells, Giant Bananas, and Fireballs, although when the latter is re-issued, only a single flame, not five are sent out. It is powerless against Chain Chomps and Blue Shells, though, and the Hearts will be destroyed if struck by a Thunderbolt. They also may pick up sitting Bob-ombs, but cannot protect against Bob-omb explosions.
7:
Like the Fire Flower, once activated, the Tanooki Tail lasts for either ten seconds or ten swipes. It can bat away many items, from shells to bananas, but this requires careful timing. If an item strikes the tail while it is not swiping, it will be destroyed. Also like the Heart, it offers no protection against Blue Shells. It may also be used offensively, and works as a melee similar to the partner-attack from Double Dash, with a bit more potency.
It is also a rare item in that it actually affects the sea and air properties of the kart - becoming a propeller underwater, and gifting a little more speed and lift to flight when activated in the air.
The Heart was first crafted by Princess Peach, who, being generally against the violence inherent in the male-dominated Grand Prix, sought to develop a more peaceful, defensive item for the 2003 rendition. Using the Power of Love, she formed the Heart, which would circle a Kart, deflecting most small-scale warfare. It was never that popular outside of herself and Daisy, who claimed it as their special item.
Some of that deflection technology was mimicked, however, in adapting the Super Leaf to the Grand Prix. Millennia ago, the Ancient Tanookis infused their magic onto certain brown leaves. When consumed, people would forcibly be transformed into Half-man / half-raccoon creatures. The effect was temporary, although in stronger doses, this "Super Leaf" would encase the consumer in a suit that resembled the Tanooki itself. Like all raccoons, users gained the power to smash things with their tails, as well as use them to slow their falls through rapid rotation. Like all Tanooki Raccoons, the suit also granted some limited powers of flight. With some ingenuity, the powers of the Super Leaf were adapted to affect the Karts themselves, which granted them similar effects.
Double Dash:
The Super Leaf are lumped as a deflecting successor to the Heart here. In Double Dash, each Racer had a Special Item shared with his or her partner. Peach and Daisy used the Heart, along with King Boo and Petey Piranha, who used every Special Item. The Heart is a unique Item in that it is purely defensive. When activated, two Hearts encircle the Kart, picking up any Item the Driver runs over. This includes Stars and Mushrooms left on the track, which essentially wastes a Heart, although there is some benefit in picking them up and then finding an optimal time to use these Items rather than an immediate activation (into say, a cliff). The pick-up also only works if neither Racer is already holding another Item. In this case, though, it will be used and prevent a spin-out at least.
The Heart overrules Bowser Shells, Giant Bananas, and Fireballs, although when the latter is re-issued, only a single flame, not five are sent out. It is powerless against Chain Chomps and Blue Shells, though, and the Hearts will be destroyed if struck by a Thunderbolt. They also may pick up sitting Bob-ombs, but cannot protect against Bob-omb explosions.
7:
Like the Fire Flower, once activated, the Tanooki Tail lasts for either ten seconds or ten swipes. It can bat away many items, from shells to bananas, but this requires careful timing. If an item strikes the tail while it is not swiping, it will be destroyed. Also like the Heart, it offers no protection against Blue Shells. It may also be used offensively, and works as a melee similar to the partner-attack from Double Dash, with a bit more potency.
It is also a rare item in that it actually affects the sea and air properties of the kart - becoming a propeller underwater, and gifting a little more speed and lift to flight when activated in the air.
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