History:
While Donkey Kong had always invested a great deal of time and effort into constructing courses and participating in the Grand Prix, his bro Funky Kong had a far more laid back approach. Funky had amassed a sizable fortune through the transportation, mechanical repair, and arms dealing industries, and eventually turned this into an expression of his true love - extreme sports. Funky Stadium was designed to exhibit motocross, skateboarding, and monster trucks, but when approached by the Battle Stage Planning committee, Funky was easily able to adapt it to Kart use. It proved immensely popular, if only because it had one of the largest capacities of any venue affiliated with the Grand Prix.
Wii:
Funky Stadium is massive, but it never feels that way. It's the best Mario Kart can do towards emulating Tony Hawk's Pro Skater, and uses the trick feature of the Wii to an extent better than any other Race Track or Battle Course. There are half-pipes and ramps and hills and all other kinds of crazy props. It is a huge course, but it is also relatively open despite the high number of walls and jumps. This makes it a very fast course, although at the same time there are many nooks to explore and hide in.
There's a Humong-O-Tron at center court to keep track of the score along with the occasional sand patch that will slow players down. Since those patches also contain an Item Box, it's not a bad spot to nail a hapless opponent, namely because if they're foolhardy enough to be charging there, they likely don't have an Item already. Although an abundance of dash panels nearly make Bloopers obsolete, the wide open spaces make for great Banana Mine Fields, whose treachery would be aided by obscured vision.
This is really one of the funnest Battle Courses in all of Mario Kart. Maybe it's just the funkadelic energy in the air or the chance to cut loose with plenty of trick to occupy yourself in between the mayhem, but this is always a must-land on the Battle Stage Roulette.
While Donkey Kong had always invested a great deal of time and effort into constructing courses and participating in the Grand Prix, his bro Funky Kong had a far more laid back approach. Funky had amassed a sizable fortune through the transportation, mechanical repair, and arms dealing industries, and eventually turned this into an expression of his true love - extreme sports. Funky Stadium was designed to exhibit motocross, skateboarding, and monster trucks, but when approached by the Battle Stage Planning committee, Funky was easily able to adapt it to Kart use. It proved immensely popular, if only because it had one of the largest capacities of any venue affiliated with the Grand Prix.
Wii:
Funky Stadium is massive, but it never feels that way. It's the best Mario Kart can do towards emulating Tony Hawk's Pro Skater, and uses the trick feature of the Wii to an extent better than any other Race Track or Battle Course. There are half-pipes and ramps and hills and all other kinds of crazy props. It is a huge course, but it is also relatively open despite the high number of walls and jumps. This makes it a very fast course, although at the same time there are many nooks to explore and hide in.
There's a Humong-O-Tron at center court to keep track of the score along with the occasional sand patch that will slow players down. Since those patches also contain an Item Box, it's not a bad spot to nail a hapless opponent, namely because if they're foolhardy enough to be charging there, they likely don't have an Item already. Although an abundance of dash panels nearly make Bloopers obsolete, the wide open spaces make for great Banana Mine Fields, whose treachery would be aided by obscured vision.
This is really one of the funnest Battle Courses in all of Mario Kart. Maybe it's just the funkadelic energy in the air or the chance to cut loose with plenty of trick to occupy yourself in between the mayhem, but this is always a must-land on the Battle Stage Roulette.
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