Monday, January 2, 2012

Waluigi Pinball

History:

Waluigi always attempted to push the danger in new tracks. His massive Waluigi Pinball course treated Drivers as the balls in a Pinball Machine, based off a successful venture in Arcade games. Although dangerous, it has remained one of the more popular later tracks and Waluigi has gladly added it to his growing empire. It is both a testament to his ego and his continual push for technology ahead of the homelier values of most of the Mushroom Kingdom.

DS:

Waluigi Pinball is the longest course in DS, strangely inappropriate for the Flower Cup. It has plenty of turns although most of them are curved gently on a wide track, meaning that there is less of a need for precise handling than would appear. It has plenty of hazards though and it's generally not the greatest track for a Heavyweight who may be slow on the stick. Its length and metallic structure echo Double Dash's Wario Colosseum although its track structure is actually much less complex. The Ghost here is Waluigi driving the Gold Mantis in 2:23:288. Something like Mario's Shooting Star may do well here.

The course reappears in Mario Kart 7 where there is an increased number of jumps and some more added dangers, including a big Air Jump where the initial pinball boost used to be. Since Waluigi is not in the game, Wario takes over as the Staff Ghost. He goes 02:44.372 using the Standard Kart, Slick Wheels, and Swoop Glider. This smartly caters to Land Speed and drift at the expense of Off-Road, which is the key here, but a Kart more like the Growlster will play to his strengths better, although the Koopa Clown or Cloud 9 might be a better choice for handling. The Expert goes 02:27.574 with the badass combo of Growlster, Slim Wheels, and Ghastly Glider. It's a tough combo, but again, using Slick Wheels instead with a Kart that makes up for handling will prevail.

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