Monday, January 2, 2012

Shy Guy

History:

The Shy Guys are an interesting race. They inherently do not interact with many other races in the Mushroom Kingdom but do find employment in a wide variety of locales, both for good and evil. They are a cultish, secret people and as such their origins are foggy. They're first documented encounter with Mushroom People was in Dinosaurland in the mid-16th Century although it's possible they originated from Subcon. Their secret society has gone back for Millennia although it seems to be fairly loosely structured. There isn't much evidence of personality or a history of the Shy Guys who have raced in the Grand Prix a handful of times and it's even possible they aren't all the same one. For the 2011 Grand Prix the Mushroom Kingdom received some possible insight into their world with the unveiling of the Shy Guy Bazaar track, located in the reaches of Dinosaurland, although the Koopas previously intruded on Shy Guy Beach against the wishes of the Pirate Faction of Shy Guys. Unlike the lone Koopa Troopa who has entered himself in the Cup alongside Bowser, no single Shy Guy races and it is known that even in between races different members of the race substitute for each other.

DS:

There is a lot to explain here. Shy Guys have appeared in some way in almost every Mario Kart game, whether by simple crowd appearances in 64, to aggressors in Super Circuit to simple ice skaters and snowboarder obstacles in Double Dash and Wii. Shy Guy appears as a playable racer in DS, though only in Download Play. DS had the option to do multiplayer with another person who had a Nintendo DS but not th e Mario Kart game through temporarily downloading portions of the game. In this case and this case only, the gamer without the Mario Kart game cartridge would race as a randomly coloured Shy Guy.

Shy Guy's stats have been contentious. While many sources acknowledge that he is in the Light Weight Class, it is less clear what his actual Kart Stats are. Some sources place all of his stats at 6/10, meaning he is slightly above average in every way which gives neither a real advantage or disadvantage, making him a neutral character. Others say he is even more neutral, at 5/10. The Super Mario Wiki, which is one of the more reputable Mario Information Sources, however, claims that his stats are identical to Yoshi's Standard YS, giving it the following:

This is also backed up by some Angry YouTube users as well as other compilation sites. Needless to say, Shy Guy doesn't appear as a Ghost in any way. His weight is 0.5, also the same as Yoshi. He is basically just Yoshi.

7:

Shy Guy returns in Mario Kart 7 as an unlockable character, available to play anywhere. 7 has a staggering number of combinations with the amount of Characters, Karts, Wheels, and Gliders to mix and match. Shy Guy is part of the Feather Weight Class, the lightest in the game. His signature Kart is the Cact-X, which is generally pretty awful Feather Weights have a ton of advantages, including Acceleration, Handling, Offroad, Mini-Turbo, and Drift. The Cact-X negates the Acceleration and Mini-Turbo advantages while lowering the already low speed (especially underwater), although it makes its Handling and Offroad Top-notch. We can note that 7 is so complex that Shy Guy can use certain wheels to resolve the disadvantages of the Cact-X. For courses with more land travel the Slick Tires would be a good combination, otherwise the Wood Tires can help out its low Sea Speed and Acceleration. It doesn't have any tremendous disadvantages in the Air but the Swoop Glider can add some nice boosts.Here are Shy Guy's stats both with the Standard and Cact-X and just some of these combinations.


Needless to say, when every Kart is available there are many more that may fit Shy Guy's unique racing style, or the style of play of any casual gamer. This intense level of customization makes 7 a difficult game to claim a best combination. Shy Guy does have a signature track here as well, the Shy Guy Bazaar that closes out the Mushroom Cup.

Shy Guy has two Time Trial Staff Ghosts, as do all drivers. In his Bazaar he does a 02:31.167 using the Standard, Roller Wheels, and Super Glider, which is a fairly basic combination. The Expert on the same track uses the Pipe Frame, Monster Wheels, and Parafoil in 02:14.714, none of which really takes advantage of each other's bonuses. His second ghost is on the Retro Kalimari Desert. The Normal Ghost uses a good combo of his signature Cact-X, Wood Wheels, and Swoop Glider in 02:01.932 while the Expert does a 01:48.707 using the Bolt Buggy, Red Monster Wheels, and Ghastly Glider. There are better styles out there though, anything with fast land speed will take him down.

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