Sunday, March 11, 2012

Maple Treeway

History:

Deep in the Gold Leaf Galaxy on one of its largest planets lay the Maple Treeway. The Gold Leaf Galaxy exists in a perpetual Autumn and its people live in tree towns in the giant trees. Diddy Kong, having seen this and felt at home decided to convert it into a Racetrack for the 2008 Grand Prix. Using some of the natural Wiggler Holes in creating a twisting complex natural structure, Diddy really outdid himself. Later the native Wigglers overtook the Young Kong and kicked him out of his own course.


Wii:

Maple Treeway is a thoroughly original course and first appears as the third course in the Star Cup in Wii. It starts with some sloping curves of moderate difficulty, then a Barrel Cannon launches the racers to the main tree where the fun starts. The course loops in and around itself in a complex fashion, going out on bare branches and then across the treetop through some Giant Wigglers, who will not cause Vehicles to spin out but will stop them in their tracks. It goes out on to the branches again, through a tunnel and then one of the longest straightaways in the game, tho it's not that straightforward. There is an enormous net that blows in the wind and multiple paths, all of which can be exploited by bouncing and doing tricks all the way to the bottom.

The Staff Ghost is Diddy Kong, who gets the nod from being a monkey, as well as the conspicuous Barrel Cannon the course that makes it similar to a DK Track. The Normal Ghost uses the Classic Dragster in 02:58.633, while the Expert uses the Sneakster in 02:37.812. The extremely high amount of sharp turns and winding paths, along with a deceptive straightaway make a proper choice here difficult. Something like the Shooting Star is good middle ground, as is the Mach Bike, Dolphin Dasher, or Bullet Bike. I take Bikes over Karts here, their smaller profile allows them to weave a little cleaner.

This track returns in Mario Kart 7 as the longest course in the game for some reason. There are some changes like a connected path between branches leading from the Wiggler Top and into the half-pipe, making for a bit of an easier track. The Barrel Cannon is also now an Air Jump, tho you can't steer. This increases danger, as now lightning or putting away your glider will lead to certain doom. The net bridge has also been replaced with an Air Jump, where you can maneuver around. The Staff Ghost is Wiggler, who goes 02:53.560 using the Standard Kart, Wood Tires, and Super Glider. The Wood Tires are a given here, and tho they help with handling, their underwater advantage is not useful. The Expert goes 02:34.877 in the Egg 1, Sponge Tires, and Flower Glider, which means his drifting becomes decent as well as his Air Handling, but nothing else is spectacular. Stick with Wood Tires but grab the B Dasher, Blue Seven, or Zucchini instead.

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